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PROJECTILE MOTION (HORIZONTAL TRAJECTORY) CALCULATOR
Projectile motion
(horizontal trajectory) calculator finds the initial and final velocity, initial
and final height, maximum height, horizontal distance, flight duration, time to
reach maximum height, and launch and landing angle parameters of projectile
motion in physics. Moreover, following plots are drawn for the projectile
motion.
- Height (or Vertical Position) vs. Time
- Vertical Velocity vs. Time
- Horizontal Position vs. Height (or Vertical Position)
- Horizontal Velocity vs. Time
- Horizontal Position vs. Angle
The effect of air resistance is ignored in calculations. Projectile motion formulas used for calculations are given in the "List of Equations"
section.
Projectile Motion Calculator:
Note: Use dot "." as decimal separator.
Note*: Gravity vector is negative in downward direction.
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RESULTS |
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Parameter |
1st Solution |
2nd Solution
(If exists) |
Unit |
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Initial Velocity (V0) |
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[m/s]
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Initial Horizontal Velocity (V0x) |
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Initial Vertical Velocity (V0y) |
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Final Velocity (Vf)
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Final Horizontal Velocity (Vfx) |
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Final Vertical Velocity (Vfy) |
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Initial Height (y0) |
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[m]
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Final Height (yf) |
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Maximum Height (h) |
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Horizontal Distance (l) |
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Flight Duration (t) |
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[s] |
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Time to Reach
Max. Height (th) |
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Launch Angle (α0) |
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[deg] |
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Landing Angle (αf) |
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Note: Default rounding is 5 decimal places.
Definitions:
Projectile Motion: Projectile motion is a form of motion which takes place in two dimensions. The shape of the motion is a parabola.
Worked example
Example: V0 = 20 m/s, α0 = 45°, y0 = 0 m, yf = 0 m, g = -9.81 m/s².
Then V0x = V0·cosα0 ≈ 14.14 m/s and V0y = V0·sinα0 ≈ 14.14 m/s.
- Time of flight (same launch/landing height): t ≈ 2·V0y/|g| ≈ 2.88 s
- Range: l ≈ V0x·t ≈ 40.7 m
- Maximum height: hmax ≈ V0y²/(2|g|) ≈ 10.2 m
Tip: If your calculator outputs differ, check the sign of gravity and the angle unit.
Common mistakes
- Wrong gravity sign: this page expects gravity negative downward (e.g. -9.81 m/s²).
- Degrees vs radians: the angle input is in degrees unless you switch units.
- Mixed units: keep units consistent (m/s with m and m/s², or ft/s with ft and ft/s²).
- Landing height: yf must match your real target height (ground is not always 0).
List of Projectile Motion Equations
Position formula
(in x-direction) |
xt=x0+v0xt |
Position formula
(in y-direction) |
yt=y0+V0yt+1/2gt2 |
Velocity formula
(in x-direction) |
Vx = V0x |
Velocity formula
(in y-direction) |
Vyt = V0y+gt |
FAQ
Does this calculator include air resistance?
No. It assumes ideal projectile motion with constant gravity and no drag.
Why is gravity negative in the input?
This page uses a sign convention where upward is positive y. Therefore gravity is negative downward
(for SI units, enter -9.80665 m/s²).
Need a simpler range-only tool?
For a quick calculation of range, maximum height and flight time,
use the Trajectory Calculator.
Supplements:
Reference: